RED REACTIONS
Menu navigation

trailer · gaming

Onyx: The Dark Grip Trailer Breakdown — How Bloober Team Turns the Switch 2 Into Part of the Horror

Onyx: The Dark Grip is Bloober Team's 2027 Nintendo Switch 2 exclusive, playable only in handheld mode. Here's what the reveal trailer confirms about The Vessel, The God, and the touchscreen, tilt and microphone mechanics built into the horror.

By Bamo Anwar4 min read
Filed underGaming·Onyx·Horror
A man standing before a glowing doorway in a dimly lit apartment in Onyx: The Dark Grip.
A man standing before a glowing doorway in a dimly lit apartment in Onyx: The Dark Grip.Bloober Team / Broken Mirror Games

Bloober Team’s next horror game isn’t just built for the Nintendo Switch 2 — it’s built so the hardware itself is part of the scare. Onyx: The Dark Grip, revealed September 10, 2026, launches in 2027 exclusively on Switch 2, and it’s designed to only work in handheld mode: no docked play, no TV, just the screen in your hands.

CONFIRMED BY FIRST PARTY

  • Developed by Broken Mirror Games, described by Bloober Team as “a co-development label from Bloober Team”
  • Launching exclusively for Nintendo Switch 2 in 2027
  • “Built from the ground up exclusively for handheld play”
  • Two-role structure: The Vessel, “an ordinary man fighting to survive,” and The God, “the mysterious godlike entity possessing him”
  • Tagline: “Become the Vessel. Become the God.”
  • Original score composed by Jan Borysewicz, performed by the Prague Philharmonic Orchestra
  • Releasing digitally on the Nintendo eShop

SHOWN IN TRAILER

The reveal trailer and accompanying material show a man — reported by outlets covering the reveal as named Holden — navigating an isolated town trapped in an endless winter. Footage moves between ordinary survival (crossing wreckage-strewn rooftops, walking toward an oncoming train in heavy snow) and moments where the world itself seems to bend around him, including a doorway that glows like a portal inside an otherwise mundane apartment.

The Vessel and The God Are Two Layers of the Same Character

This is the confirmed core structure, and it’s worth being precise about it: you aren’t switching between two separate playable characters. The Vessel is Holden’s physical, in-world self — the one who walks, runs, and has to survive the town’s dangers directly. The God is the player’s other hand on the controls, an entity possessing him with the power to reshape the environment around him. Coverage of the reveal describes it directly: “players don’t just control a character. They hold his world in their hands.”

A man walking toward an oncoming train on snow-covered tracks at night in Onyx: The Dark Grip.

Why Handheld-Only Actually Matters Here

Bloober Team isn’t withholding docked mode as a limitation — reporting on the reveal describes docked and TV play as simply not supported, full stop, rather than technically possible but disabled. The confirmed mandatory interactions explain why: players guide Holden by flicking the touchscreen to open doors, turn levers and cranks, and clear environmental barriers; tilting the system physically pushes and pulls objects, or lets The God crush enemies; and blowing into the Switch 2’s microphone warms Holden in the freezing cold. None of that works the same way propped on a TV across the room — the screen has to be in your hands.

Coverage of the reveal is explicit that these aren’t optional minigame flourishes: they’re “fundamental to survival and to the relationship between the player, The God and The Vessel.”

A silhouetted figure running across wreckage-strewn rooftops under a hazy sky in Onyx: The Dark Grip.

The Sanity Tension, Without a Confirmed Meter

Bloober Team’s own framing warns that the town’s creatures and situations “can drive Holden toward madness,” and that mastering the control scheme is what prevents your puppet from “descending into madness, or worse, death.” That’s a real, confirmed stakes system — but nothing in the reveal specifies a numeric sanity meter, a defined fail state, or how permanent any of these consequences are. Treat “madness” here as a confirmed narrative and mechanical pressure, not a UI element you’ll see quantified on screen.

How This Fits Bloober’s Recent Work

Bloober Team has spent the last few years on prestige horror remakes and new IP — Silent Hill 2’s remake and the original Cronos: The New Dawn among them. Onyx is a different kind of bet: a smaller-scale, hardware-specific concept rather than another AAA remake. It’s also a genuinely new interaction model for the studio, built entirely around a single piece of hardware rather than a control scheme meant to translate across platforms.

What’s Still Unknown

Bloober Team hasn’t detailed a specific release date within 2027, pricing, runtime, the full scope of puzzle and combat mechanics beyond the confirmed touchscreen/tilt/microphone interactions, or exactly what happens when Holden’s sanity fails. The Vessel-and-God framing is confirmed; what it’s actually like to play for several hours is still something the trailer only gestures at.

For more on Bloober Team’s current horror lineup, see our guide to Silent Hill: Townfall’s standalone story and our coverage of Konami’s Silent Hill Townfall and Castlevania reveals.

Sources

Related coverage

About the author

Bamo Anwar

Anime & Gaming Writer

Bamo Anwar is passionate about anime and gaming, from major franchises and new releases to the characters and worlds behind them. At Red Reactions, he primarily covers anime and gaming, alongside selected movie and horror stories.