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Every Confirmed GTA 6 Location Explained

Six regions, one state, and no official map. Here's every location Rockstar has actually named in Leonida — and the size claims that aren't real.

By Aram Anwar6 min read
Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga in GTA VI
Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga in GTA VI

Grand Theft Auto V had one city and a hinterland. Grand Theft Auto VI has a state.

That’s the structural change worth understanding before November 19. Leonida is Rockstar’s fictional state — a world that stretches far beyond Vice City, and not simply Vice City with countryside attached. It’s a coastal metropolis, an island chain, a wetland basin, a collapsed resort town, an industrial interior and a mountain park, each with its own economy and its own page on Rockstar’s website.

Here’s every location officially named so far. For everything beyond the map, start with our complete GTA 6 guide.

The six regions

  • Vice City — the metropolis
  • Leonida Keys — the island chain
  • Grassrivers — the wetlands
  • Port Gellhorn — the faded coast
  • Ambrosia — the industrial interior
  • Mount Kalaga National Park — the northern wilderness

Two caveats before we go further, both of which get flattened in most coverage.

“Six regions” isn’t quite Rockstar’s claim. Six places have dedicated pages on the Only in Leonida site, which is where the number comes from. But Rockstar introduces them as a few of the must-see destinations across the state — phrasing that plainly leaves room for more. Other place names already appear in official copy without pages of their own.

And Rockstar has never said “Florida.” The word doesn’t appear on the official GTA VI site. Neither does “Miami.” Leonida-as-Florida and Vice City-as-Miami is how everyone reads it, and the geography backs the reading up completely — but it’s an interpretation, not a Rockstar statement. Worth holding lightly.

Vice City

The economic and cultural centre, and the series’ first mainline return since 2002.

Vice City in Grand Theft Auto VI

Rockstar’s pitch is the glamour, hustle and greed of America in a single city: oceanfront high-rises, neon strips, cruise terminals, crowded beaches and container ports, all in the same frame.

Named districts and landmarks so far include Ocean Beach and Washington Beach (the Art Deco coastal strip), Little Cuba, the Stockyard industrial district, VC Port, the Tisha-Wocka flea market, and Watson Bay.

The city’s underworld is anchored by named businesses rather than gangs: the Jack of Hearts strip club, owned by Boobie Ike, and Only Raw Records, the label he runs with Dre’Quan Priest — home to rap duo Real Dimez. The Electric Fang tattoo parlour and Stock 305 clothing store sit in the Stockyard, both confirmed through pre-order listings rather than trailers.

Leonida Keys

A low-lying archipelago running southwest, linked by causeway bridges over open water. Rockstar’s framing is that life here isn’t flashy, but it’s easy — sitting on the doorstep of waters that are both beautiful and dangerous.

Leonida Keys in Grand Theft Auto VI

Visually: stilt houses, boatyards, marinas, jet skis, seaplane docks, turquoise shallows.

Narratively it’s where the game starts. Key Lento is home to the stilt house where Jason Duval lives rent-free courtesy of Brian Heder, and Brian’s Boat Works & Marina is the smuggling operation Jason works for alongside Cal Hampton.

Grassrivers

The wetland basin, and the most atmospheric thing Rockstar has written. The official copy calls it a primordial expanse and makes a point of the fact that alligators aren’t the worst of it — there are deadlier predators and stranger discoveries in the mangroves.

An airboat in the Grassrivers wetlands in Grand Theft Auto VI

Sawgrass marsh, mud flats, winding water channels, airboats skimming over ground too shallow for anything else. Trailer 2 has a helicopter chasing an airboat across it.

What Rockstar has not confirmed: any survival mechanics, crafting, or animal AI systems. The gators are visible. What they do is unexplained.

Port Gellhorn

The most interesting region on paper, and the one nobody’s talking about.

The Starlet Motel in Port Gellhorn in Grand Theft Auto VI

Rockstar describes a former vacation town of cheap motels and shut-down attractions, with a replacement economy running on malt liquor, painkillers, and truck stop energy drinks. That’s a sharper piece of writing than anything in the Vice City copy.

Sun-bleached strip malls, the Starlet Motel, dirt bike packs, degraded coastal residential strips. Where Vice City is excess, Port Gellhorn is what’s left when the money leaves. Our Trailer 2 breakdown covers the footage.

Ambrosia

The inland industrial and agricultural core. The dominant landmark is the Allied Crystal sugar refinery, which Rockstar frames neatly: the refinery provides the legitimate jobs, and the local biker gang provides almost everything else.

A biker gang riding through Ambrosia in Grand Theft Auto VI

Expect smokestacks, freight rail, agrarian tracts, heavy machinery and dry heat — the deliberate opposite of the coast.

Mount Kalaga National Park

Pressed against Leonida’s northern border. Pine and hardwood forest, rock bluffs, dirt trails, rivers and lakes.

Mount Kalaga National Park in Grand Theft Auto VI

Rockstar’s copy leans into the human geography rather than the terrain: the backwoods are full of hillbilly mystics and paranoid radicals living well away from government attention. The site mentions hunting, fishing and off-road trails as things the park offers — though that’s world-description, not a confirmed mechanic. No hunting system, camping system or survival loop has been announced.

Named but not placed

Several locations appear in Rockstar’s official materials without dedicated pages or confirmed positions: Lake Leonida, Gambit Bay, Shore Drive, Paradise Garage, and Leonida Penitentiary, where Lucia Caminos begins the story.

These are real, officially named, and geographically unplaced. Treat any map that positions them confidently as a fan project.

What Rockstar hasn’t revealed

No map. No world map image has been published, in any form.

No size figures. Rockstar has never published square mileage or square kilometres, and has never said Leonida is twice the size of GTA V’s San Andreas. The company’s line is that this is the biggest, most immersive evolution of the series — a claim about scope and density, not a measurement. Community mapping projects produce estimates; they remain estimates.

No region-unlock information. Rockstar presents all six as destinations across Leonida, but it hasn’t explained exactly how the regions connect or whether every area is accessible immediately. Whether access opens up through story progression has not been explained either. Neither has whether places like Leonida Penitentiary are enterable outside missions.

No enterable-building figures. Specific interiors are confirmed. No percentage has ever been claimed by Rockstar, at any number.

And several “locations” aren’t real. There’s no confirmed theme park district. Liberty City appears in Lucia’s backstory, not as a visitable area. The South American landmass traces to abandoned 2018 “Project Americas” reporting. Vice-Dale County circulates widely but isn’t among the named destinations.

The bottom line

The structural bet here is multi-hub. GTA V pulled you back to Los Santos; Leonida looks built so that Port Gellhorn, Ambrosia and the Keys can each hold a section of the story on their own terms.

Whether that works depends entirely on things Rockstar hasn’t shown — how the regions connect, how quickly they open, and how much is actually inside them. The Extended Look lands August 27.

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About the author

Aram Anwar

Independent commentary and editorial analysis from the Red Reactions team.